Virtual Reality: The Avant-Garde of Film-Making

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With cutting edge technology heading for a redundant approach, Virtual Reality (VR) even in its nascent stages displays potential to provide a new direction and hope for a pleasantly progressive respite. The adaptive expectations of the general consumer successively set benchmarks for the technological industry to achieve. The simulation of artificial environments that stimulate the five senses – auditory, visual, gustatory, olfactory and somatosensory enhance user experience and facilitate the manipulation of reality on a virtual platform.

It discards the idea of theoretically centered knowledge and gives more preference to practicality and exposure. These factors work in favour of revolutionizing the nucleus of every industry that Virtual Reality is successfully implemented in. This article aims at enlightening the reader on the various pros and cons of using Virtual Reality in film-making.

One industry that welcomes experimentation to nurture its growth is that of film-making. Conventional methods convey the message and create an impact on the viewers however the experience is not as immersive as what Virtual Reality is capable of providing. Film-makers at the forefront of advancing technology have readily embraced and incorporated the use of Virtual Reality in their process of film-making.

However, similar to other areas of technology, a film-maker must consider various factors before deciding on Virtual Reality as his medium of storytelling. Even though such movies are exorbitant for both the film-maker and the viewers, it’s pros tend to eventually outweigh its cons. The striking visuals and cinematography combined with the immersive tinge of Virtual Reality is a treat that when shot effectively will create a deep psychological impact on its viewers. In various cases, this powerful tool has broadened the horizons of its viewers and supported various noble causes (Eha, B. 2015).

Thus Virtual Reality in film-making is an art that encompasses both time and space. It is not a substitute for 2D OR 3D formats but a powerful medium to create immersive worlds and landscapes. It is a tool with the potential to break barriers. It is important to be experimental in an industry as dynamic as film-making since a lack of experimentation will lead to a stagnant approach causing it to eventually die out.

Even though it has its fair share of disadvantages, its pros outweigh them to make it worth the effort and money invested in bringing the effect of Virtual Reality as opposed to the conventional modes of film-making.

The article is been written by Vedant Narendra Dhairyawan, an NMIMS School of Design student, under the mentorship of Dr. Shreya Maulik and Prof. Aswin.

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